Methodology
This page uses all eligible retained cohort replays; the retrieval window does not limit the analysis cohort.
A turn starts when a player chooses an action card, or takes an unqualified X-token while no action is open. Multiple consecutive actions by the same player remain one turn. A round begins when the starting player begins their next turn.
Every player’s inferred turns and X-token-instead turns must reconcile exactly with the table statistics. A retained eligible replay that does not reconcile fails validation.
A completed Cards action begins with a Cards action-card selection and ends when that player places Cards back into the action row. It is a Snap only when an explicit snap occurs inside that completed action. Otherwise, it is a Full Draw when cards were acquired. Full Draw quantity is the gross number of cards acquired before discards, including both deck draws and direct display takes enabled by an upgraded Cards action; it is not the number retained. Empty, unclosed, or unclassifiable Cards actions fail validation. Snap and Full Draw are binary once per player-game for each resolution used.
Repeated actions in a player-game are summarised as descriptive behavioral measures, so longer games do not dominate the player-level views. The linked Win Associations page explains its separate adjusted analysis and support rules.
| Stage | Rounds |
|---|---|
| Early | 1–15 |
| Mid | 16–25 |
| Late | 26 onward |
Score Progress Through The Game
End-of-round score progress reconstructed from logged appeal and conservation gains. This estimates BGA's score-based progression, rather than treating replay move headings as game completion.
Leading Score and Score-Based Completion By Round
Median leading score and score-based completion from the same reconstructed progress, with middle-50% bands.
Underlying Aggregate Data
| Game Round | Median Leading Score | 25th Percentile Leading Score | 75th Percentile Leading Score | Median Score-Based Completion | 25th Percentile Completion | 75th Percentile Completion | Games |
|---|---|---|---|---|---|---|---|
| 0 | -12 | -12 | -12 | 0.0% | 0.0% | 0.0% | 211 |
| 1 | -12 | -12 | -12 | 0.0% | 0.0% | 0.0% | 211 |
| 2 | -12 | -12 | -12 | 0.0% | 0.0% | 0.9% | 211 |
| 3 | -12 | -12 | -9 | 1.8% | 0.0% | 3.5% | 211 |
| 4 | -8 | -11 | -6 | 4.4% | 1.8% | 6.2% | 211 |
| 5 | -5 | -7 | -4 | 7.0% | 5.4% | 8.0% | 211 |
| 6 | -4 | -6 | -2 | 8.0% | 7.0% | 8.9% | 211 |
| 7 | -4 | -5 | -2 | 8.0% | 7.1% | 9.7% | 211 |
| 8 | -3 | -4 | 0 | 8.9% | 7.9% | 10.7% | 211 |
| 9 | -1 | -3 | 1 | 10.5% | 8.8% | 12.5% | 211 |
| 10 | 0 | -2 | 4 | 11.6% | 9.7% | 14.3% | 211 |
| 11 | 2 | 0 | 6 | 13.4% | 11.4% | 16.7% | 211 |
| 12 | 4 | 1 | 9 | 15.2% | 12.5% | 18.8% | 211 |
| 13 | 7 | 3.5 | 11 | 17.5% | 14.9% | 20.8% | 211 |
| 14 | 9 | 5 | 13 | 19.3% | 16.1% | 23.2% | 211 |
| 15 | 11 | 7 | 16 | 21.4% | 17.7% | 25.7% | 211 |
| 16 | 14 | 10 | 20.5 | 24.1% | 20.4% | 29.5% | 211 |
| 17 | 17 | 13 | 23 | 26.6% | 22.8% | 31.9% | 211 |
| 18 | 21 | 15 | 27 | 30.1% | 24.9% | 34.8% | 211 |
| 19 | 24 | 18 | 29 | 32.1% | 27.6% | 37.7% | 211 |
| 20 | 27 | 22 | 33 | 35.1% | 30.7% | 40.9% | 211 |
| 21 | 31 | 25 | 37 | 38.6% | 33.9% | 44.2% | 211 |
| 22 | 35 | 29 | 41.5 | 42.5% | 36.8% | 48.2% | 211 |
| 23 | 39 | 33 | 46 | 46.0% | 40.7% | 52.0% | 211 |
| 24 | 44 | 36.5 | 52 | 50.4% | 43.8% | 57.1% | 211 |
| 25 | 50 | 41.5 | 57.5 | 55.4% | 48.2% | 62.2% | 211 |
| 26 | 56 | 48 | 63.5 | 60.7% | 53.8% | 67.7% | 211 |
| 27 | 59 | 50 | 71 | 64.0% | 56.1% | 74.6% | 211 |
| 28 | 68 | 56 | 76 | 71.4% | 61.1% | 78.8% | 210 |
| 29 | 72 | 62 | 83 | 75.2% | 66.1% | 85.0% | 205 |
| 30 | 78 | 68.25 | 87.75 | 80.5% | 72.1% | 89.1% | 194 |
| 31 | 85 | 75 | 96.75 | 86.7% | 77.7% | 97.1% | 182 |
| 32 | 92.5 | 81 | 109.25 | 93.3% | 83.3% | 100.0% | 160 |
| 33 | 100 | 84.5 | 119 | 100.0% | 86.3% | 100.0% | 127 |
| 34 | 101.5 | 86.25 | 119.75 | 100.0% | 87.9% | 100.0% | 86 |
| 35 | 103.5 | 94 | 125.5 | 100.0% | 94.7% | 100.0% | 58 |
| 36 | 115 | 94 | 126 | 100.0% | 94.7% | 100.0% | 37 |
| 37 | 124 | 95 | 135 | 100.0% | 95.6% | 100.0% | 21 |
| 38 | 126 | 119 | 132.5 | 100.0% | 100.0% | 100.0% | 10 |
| 39 | 116.5 | 97.25 | 140.75 | 100.0% | 96.2% | 100.0% | 4 |
| 40 | 95.5 | 89.75 | 101.25 | 93.0% | 89.5% | 96.5% | 2 |
| 41 | 143.5 | 138.75 | 148.25 | 100.0% | 100.0% | 100.0% | 2 |
Action Behavior
How often each action family is selected and at what strength. Stage mixes are normalized within each player-game; paired bars compare the whole corpus with winning player-games as a descriptive view, without implying that the behavior produced the win.
Action Mix By Stage
Mean within-player-game action share for each stage.
Underlying Aggregate Data
| Behavior | Series | Mean Action Share (%) |
|---|---|---|
| Early | Animals | 15.31 |
| Early | Association | 22.03 |
| Early | Build | 25.15 |
| Early | Cards | 15.57 |
| Early | Sponsors | 21.94 |
| Mid | Animals | 18.62 |
| Mid | Association | 25.64 |
| Mid | Build | 19.68 |
| Mid | Cards | 15.98 |
| Mid | Sponsors | 20.08 |
| Late | Animals | 26.14 |
| Late | Association | 31.86 |
| Late | Build | 15.81 |
| Late | Cards | 10.13 |
| Late | Sponsors | 16.07 |
Action Strength Distribution
Observed choices by action family and logged strength.
Underlying Aggregate Data
| Column | Row | Action-Card Selections |
|---|---|---|
| Strength 2 | Early · Animals | 40 |
| Strength 3 | Early · Animals | 99 |
| Strength 4 | Early · Animals | 244 |
| Strength 5 | Early · Animals | 991 |
| Strength 2 | Early · Association | 10 |
| Strength 3 | Early · Association | 243 |
| Strength 4 | Early · Association | 811 |
| Strength 5 | Early · Association | 903 |
| Strength 8 | Early · Association | 1 |
| Strength 1 | Early · Build | 124 |
| Strength 2 | Early · Build | 224 |
| Strength 3 | Early · Build | 330 |
| Strength 4 | Early · Build | 539 |
| Strength 5 | Early · Build | 988 |
| Strength 6 | Early · Build | 39 |
| Strength 7 | Early · Build | 3 |
| Strength 1 | Early · Cards | 1 |
| Strength 2 | Early · Cards | 9 |
| Strength 3 | Early · Cards | 70 |
| Strength 4 | Early · Cards | 140 |
| Strength 5 | Early · Cards | 1180 |
| Strength 1 | Early · Sponsors | 9 |
| Strength 2 | Early · Sponsors | 68 |
| Strength 3 | Early · Sponsors | 211 |
| Strength 4 | Early · Sponsors | 527 |
| Strength 5 | Early · Sponsors | 1027 |
| Strength 6 | Early · Sponsors | 108 |
| Strength 7 | Early · Sponsors | 6 |
| Strength 8 | Early · Sponsors | 3 |
| Strength 1 | Mid · Animals | 6 |
| Strength 2 | Mid · Animals | 19 |
| Strength 3 | Mid · Animals | 96 |
| Strength 4 | Mid · Animals | 56 |
| Strength 5 | Mid · Animals | 969 |
| Strength 6 | Mid · Animals | 6 |
| Strength 2 | Mid · Association | 45 |
| Strength 3 | Mid · Association | 317 |
| Strength 4 | Mid · Association | 319 |
| Strength 5 | Mid · Association | 837 |
| Strength 6 | Mid · Association | 8 |
| Strength 7 | Mid · Association | 10 |
| Strength 8 | Mid · Association | 38 |
| Strength 9 | Mid · Association | 1 |
| Strength 10 | Mid · Association | 1 |
| Strength 1 | Mid · Build | 8 |
| Strength 2 | Mid · Build | 42 |
| Strength 3 | Mid · Build | 123 |
| Strength 4 | Mid · Build | 203 |
| Strength 5 | Mid · Build | 747 |
| Strength 6 | Mid · Build | 80 |
| Strength 7 | Mid · Build | 10 |
| Strength 8 | Mid · Build | 2 |
| Strength 1 | Mid · Cards | 4 |
| Strength 2 | Mid · Cards | 12 |
| Strength 3 | Mid · Cards | 79 |
| Strength 4 | Mid · Cards | 150 |
| Strength 5 | Mid · Cards | 745 |
| Strength 6 | Mid · Cards | 1 |
| Strength 1 | Mid · Sponsors | 4 |
| Strength 2 | Mid · Sponsors | 38 |
| Strength 3 | Mid · Sponsors | 140 |
| Strength 4 | Mid · Sponsors | 328 |
| Strength 5 | Mid · Sponsors | 640 |
| Strength 6 | Mid · Sponsors | 81 |
| Strength 7 | Mid · Sponsors | 6 |
| Strength 8 | Mid · Sponsors | 6 |
| Strength 9 | Mid · Sponsors | 1 |
| Strength 1 | Late · Animals | 28 |
| Strength 2 | Late · Animals | 57 |
| Strength 3 | Late · Animals | 237 |
| Strength 4 | Late · Animals | 85 |
| Strength 5 | Late · Animals | 845 |
| Strength 6 | Late · Animals | 32 |
| Strength 1 | Late · Association | 2 |
| Strength 2 | Late · Association | 34 |
| Strength 3 | Late · Association | 132 |
| Strength 4 | Late · Association | 151 |
| Strength 5 | Late · Association | 897 |
| Strength 6 | Late · Association | 65 |
| Strength 7 | Late · Association | 89 |
| Strength 8 | Late · Association | 122 |
| Strength 9 | Late · Association | 42 |
| Strength 10 | Late · Association | 22 |
| Strength 11 | Late · Association | 1 |
| Strength 1 | Late · Build | 6 |
| Strength 2 | Late · Build | 20 |
| Strength 3 | Late · Build | 61 |
| Strength 4 | Late · Build | 132 |
| Strength 5 | Late · Build | 509 |
| Strength 6 | Late · Build | 68 |
| Strength 7 | Late · Build | 21 |
| Strength 8 | Late · Build | 1 |
| Strength 9 | Late · Build | 4 |
| Strength 10 | Late · Build | 1 |
| Strength 2 | Late · Cards | 11 |
| Strength 3 | Late · Cards | 61 |
| Strength 4 | Late · Cards | 83 |
| Strength 5 | Late · Cards | 363 |
| Strength 6 | Late · Cards | 14 |
| Strength 1 | Late · Sponsors | 6 |
| Strength 2 | Late · Sponsors | 31 |
| Strength 3 | Late · Sponsors | 86 |
| Strength 4 | Late · Sponsors | 205 |
| Strength 5 | Late · Sponsors | 405 |
| Strength 6 | Late · Sponsors | 69 |
| Strength 7 | Late · Sponsors | 14 |
| Strength 8 | Late · Sponsors | 14 |
| Strength 9 | Late · Sponsors | 1 |
Action Frequency
Mean actions per player-game for all players and winners.
Underlying Aggregate Data
| Behavior | All Players — Mean Action-Card Selections per Player-Game | Winners — Mean Action-Card Selections per Player-Game |
|---|---|---|
| Animals | 6.02 | 6.23 |
| Association | 8.06 | 8.24 |
| Build | 6.77 | 6.76 |
| Cards | 4.62 | 4.5 |
| Sponsors | 6.37 | 6.36 |
Upgrade Behavior
Which action cards are upgraded, when, and in what relative priority. Because upgrade positions compete with one another, priority is summarized with one positional score per family rather than treating first, second, and later positions as independent statistics.
Upgrade Frequency
Percentage of player-games containing each upgrade.
Underlying Aggregate Data
| Behavior | All Players — Player-Games With Upgrade (%) | Winners — Player-Games With Upgrade (%) |
|---|---|---|
| Animals | 99.05 | 100 |
| Association | 87.05 | 81.86 |
| Build | 94.15 | 92.09 |
| Cards | 88.31 | 87.91 |
| Sponsors | 16.9 | 17.67 |
Upgrade Timing By Stage
Observed upgrades by family and configured game stage.
Underlying Aggregate Data
| Column | Row | Upgrades |
|---|---|---|
| Early | Animals | 423 |
| Early | Association | 75 |
| Early | Build | 479 |
| Early | Cards | 121 |
| Early | Sponsors | 50 |
| Mid | Animals | 192 |
| Mid | Association | 399 |
| Mid | Build | 105 |
| Mid | Cards | 350 |
| Mid | Sponsors | 42 |
| Late | Animals | 12 |
| Late | Association | 77 |
| Late | Build | 12 |
| Late | Cards | 88 |
| Late | Sponsors | 15 |
Upgrade Priority Score
Mean priority points per player-game: 5 for upgrading a family first, then 4, 3, 2, or 1; an unupgraded family scores 0.
Underlying Aggregate Data
| Behavior | All Players — Mean Priority Points per Player-Game | Winners — Mean Priority Points per Player-Game |
|---|---|---|
| Animals | 4.25 | 4.31 |
| Association | 2.34 | 2.25 |
| Build | 4.15 | 4.06 |
| Cards | 2.37 | 2.34 |
| Sponsors | 0.57 | 0.59 |
Card Behavior
How cards enter or leave a player’s hand. Cards-action shares use only completed, classified Cards actions. Quantity charts count cards snapped for Snap and gross cards acquired before discards for Full Draw, including deck draws and upgraded-action direct display takes. Pouch and sell identities are not inferred when the log does not provide them.
Cards Acquired Per Player-Game By Resolution
The plotted value is the mean across every eligible player-game, including zeroes: cards snapped for Snap, or gross cards acquired before discards for Full Draw. Full Draw includes deck draws and upgraded-action direct display takes; it is not cards retained.
Underlying Aggregate Data
| Behavior | All Players — Mean Cards Acquired per Player-Game | Winners — Mean Cards Acquired per Player-Game |
|---|---|---|
| Full Draw | 9.49 | 9.75 |
| Snap | 1.68 | 1.55 |
Total Cards Acquired By Resolution And Stage
The plotted value is the corpus total in each stage: cards snapped for Snap, or gross cards acquired before discards for Full Draw. Full Draw includes deck draws and upgraded-action direct display takes; it is not cards retained.
Underlying Aggregate Data
| Behavior | Series | Cards Acquired |
|---|---|---|
| Early | Full Draw | 2029 |
| Early | Snap | 693 |
| Mid | Full Draw | 2340 |
| Mid | Snap | 288 |
| Late | Full Draw | 1639 |
| Late | Snap | 83 |
Card Acquisition Modes
Mean observed acquisition events per player-game.
Underlying Aggregate Data
| Behavior | All Players — Mean Acquisition Events per Player-Game | Winners — Mean Acquisition Events per Player-Game |
|---|---|---|
| Digs | 1.33 | 1.48 |
| Draws | 9.71 | 9.82 |
| Keeps | 1.67 | 1.61 |
| Snaps | 2.75 | 2.87 |
| Takes | 2.4 | 2.74 |
Card Acquisition Modes By Stage
Observed typed card acquisition events by game stage.
Underlying Aggregate Data
| Behavior | Series | Acquisition Events |
|---|---|---|
| Early | Digs | 285 |
| Early | Draws | 2137 |
| Early | Keeps | 255 |
| Early | Snaps | 794 |
| Early | Takes | 336 |
| Mid | Digs | 279 |
| Mid | Draws | 2060 |
| Mid | Keeps | 379 |
| Mid | Snaps | 541 |
| Mid | Takes | 579 |
| Late | Digs | 278 |
| Late | Draws | 1949 |
| Late | Keeps | 426 |
| Late | Snaps | 404 |
| Late | Takes | 606 |
Pouch And Sell Rewards
Observed typed rewards; discarded card identities are not inferred.
Underlying Aggregate Data
| Behavior | All Players — Mean Pouch or Sell Events per Player-Game | Winners — Mean Pouch or Sell Events per Player-Game |
|---|---|---|
| Pouches — 2 appeal | 0.36 | 0.43 |
| Pouches — 4 appeal | 0.16 | 0.17 |
| Sells — 12 money | 0.09 | 0.1 |
| Sells — 16 money | 0.01 | 0.02 |
| Sells — 3 money | 0.47 | 0.49 |
| Sells — 4 money | 0.17 | 0.2 |
| Sells — 8 money | 0.2 | 0.18 |
Association Action Rewards
Typed rewards observed in the scope of Association actions. Partner Zoo exposure is grouped by the exact total taken; other rewards use at-least-once exposure. Map bonuses are limited to bonuses attributed to an Association action.
Association Reward Exposure
Exposure is ordered as Reputation; Partner Zoos 0–4; the four university rewards; and Conservation Project (Existing), then Conservation Project (New). Reputation, university, and conservation-project categories show at-least-once exposure; Partner Zoos show the exact total taken.
Underlying Aggregate Data
| Behavior | All Players — Player-Game Exposure (%) | Winners — Player-Game Exposure (%) |
|---|---|---|
| Reputation | 43.44 | 42.79 |
| Partner Zoos — 0 | 0.47 | 0.47 |
| Partner Zoos — 1 | 10.58 | 10.7 |
| Partner Zoos — 2 | 45.66 | 37.21 |
| Partner Zoos — 3 | 30.02 | 35.35 |
| Partner Zoos — 4 | 13.27 | 16.28 |
| Animal University | 67.93 | 69.77 |
| Rep University | 76.15 | 74.88 |
| Hand Size University | 75.36 | 66.05 |
| Science University | 13.9 | 11.63 |
| Conservation Project (Existing) | 99.05 | 99.07 |
| Conservation Project (New) | 71.09 | 82.79 |
Association Map-Bonus Exposure
Percentage of player-games receiving each typed map bonus after an Association action.
Underlying Aggregate Data
| Behavior | All Players — Player-Game Exposure (%) | Winners — Player-Game Exposure (%) |
|---|---|---|
| Money | 66.82 | 80.93 |
| X-Token | 57.19 | 54.88 |
| Reputation | 6.64 | 6.51 |
| Extra Action | 5.69 | 6.05 |
| Conservation | 5.37 | 5.12 |
| Snap | 3.79 | 6.05 |
| Size-2 Enclosure | 2.37 | 3.72 |
| Map 13 Income | 1.26 | 1.4 |
| Card From Reputation Range Or Deck | 0.47 | 0.47 |
| Pouch | 0.32 | 0 |
Association Reward Exposure — Early
Among player-games reaching this stage, exposure is ordered as Reputation; Partner Zoos 0–4; the four university rewards; and Conservation Project (Existing), then Conservation Project (New). Reputation, university, and conservation-project categories show at-least-once exposure; Partner Zoos show the exact total taken in the stage.
Underlying Aggregate Data
| Behavior | All Players — Eligible Player-Game Exposure (%) | Winners — Eligible Player-Game Exposure (%) |
|---|---|---|
| Reputation | 2.53 | 4.19 |
| Partner Zoos — 0 | 24.33 | 20 |
| Partner Zoos — 1 | 48.34 | 48.84 |
| Partner Zoos — 2 | 27.17 | 30.7 |
| Partner Zoos — 3 | 0.16 | 0.47 |
| Partner Zoos — 4 | 0 | 0 |
| Animal University | 54.98 | 58.14 |
| Rep University | 50.55 | 53.02 |
| Hand Size University | 51.66 | 39.53 |
| Science University | 4.42 | 4.19 |
| Conservation Project (Existing) | 21.01 | 24.65 |
| Conservation Project (New) | 11.85 | 17.21 |
Association Reward Exposure — Mid
Among player-games reaching this stage, exposure is ordered as Reputation; Partner Zoos 0–4; the four university rewards; and Conservation Project (Existing), then Conservation Project (New). Reputation, university, and conservation-project categories show at-least-once exposure; Partner Zoos show the exact total taken in the stage.
Underlying Aggregate Data
| Behavior | All Players — Eligible Player-Game Exposure (%) | Winners — Eligible Player-Game Exposure (%) |
|---|---|---|
| Reputation | 18.8 | 19.53 |
| Partner Zoos — 0 | 32.7 | 34.42 |
| Partner Zoos — 1 | 49.76 | 46.51 |
| Partner Zoos — 2 | 17.06 | 18.6 |
| Partner Zoos — 3 | 0.47 | 0.47 |
| Partner Zoos — 4 | 0 | 0 |
| Animal University | 8.37 | 10.23 |
| Rep University | 18.64 | 16.28 |
| Hand Size University | 18.17 | 21.86 |
| Science University | 3.16 | 3.26 |
| Conservation Project (Existing) | 70.3 | 78.14 |
| Conservation Project (New) | 21.96 | 30.23 |
Association Reward Exposure — Late
Among player-games reaching this stage, exposure is ordered as Reputation; Partner Zoos 0–4; the four university rewards; and Conservation Project (Existing), then Conservation Project (New). Reputation, university, and conservation-project categories show at-least-once exposure; Partner Zoos show the exact total taken in the stage.
Underlying Aggregate Data
| Behavior | All Players — Eligible Player-Game Exposure (%) | Winners — Eligible Player-Game Exposure (%) |
|---|---|---|
| Reputation | 28.28 | 26.05 |
| Partner Zoos — 0 | 53.4 | 51.63 |
| Partner Zoos — 1 | 37.12 | 38.14 |
| Partner Zoos — 2 | 9 | 9.3 |
| Partner Zoos — 3 | 0.47 | 0.93 |
| Partner Zoos — 4 | 0 | 0 |
| Animal University | 4.58 | 1.4 |
| Rep University | 7.27 | 5.58 |
| Hand Size University | 5.69 | 5.12 |
| Science University | 6.48 | 4.19 |
| Conservation Project (Existing) | 79.3 | 75.35 |
| Conservation Project (New) | 56.24 | 65.58 |
Association Map-Bonus Exposure — Early
Percentage of player-games that reached this stage and received each typed map bonus from an Association action in it.
Underlying Aggregate Data
| Behavior | All Players — Eligible Player-Game Exposure (%) | Winners — Eligible Player-Game Exposure (%) |
|---|---|---|
| Money | 3.32 | 5.58 |
| Snap | 0.47 | 1.4 |
| Reputation | 0.32 | 0.47 |
| Size-2 Enclosure | 0.16 | 0.47 |
| X-Token | 0.16 | 0 |
Association Map-Bonus Exposure — Mid
Percentage of player-games that reached this stage and received each typed map bonus from an Association action in it.
Underlying Aggregate Data
| Behavior | All Players — Eligible Player-Game Exposure (%) | Winners — Eligible Player-Game Exposure (%) |
|---|---|---|
| Money | 23.85 | 33.95 |
| X-Token | 8.69 | 8.37 |
| Reputation | 1.9 | 2.33 |
| Snap | 1.42 | 2.33 |
| Size-2 Enclosure | 0.63 | 1.4 |
| Conservation | 0.47 | 0 |
| Map 13 Income | 0.47 | 0.47 |
| Pouch | 0.16 | 0 |
Association Map-Bonus Exposure — Late
Percentage of player-games that reached this stage and received each typed map bonus from an Association action in it.
Underlying Aggregate Data
| Behavior | All Players — Eligible Player-Game Exposure (%) | Winners — Eligible Player-Game Exposure (%) |
|---|---|---|
| Money | 50.71 | 60.93 |
| X-Token | 48.34 | 46.51 |
| Extra Action | 5.69 | 6.05 |
| Conservation | 4.9 | 5.12 |
| Reputation | 4.42 | 3.72 |
| Snap | 2.21 | 3.26 |
| Size-2 Enclosure | 1.58 | 1.86 |
| Map 13 Income | 0.95 | 0.93 |
| Card From Reputation Range Or Deck | 0.47 | 0.47 |
| Pouch | 0.16 | 0 |
Animal And Sponsor Plays
Observed card plays rather than card ownership: frequency charts report the share of player-games in which a title was played, while stage heatmaps count animal plays by cost and enclosure requirement.
Animal Card Frequency
Player-game exposure for the most common animal cards.
Underlying Aggregate Data
| Behavior | All Players — Player-Game Exposure (%) | Winners — Player-Game Exposure (%) |
|---|---|---|
| Golden Eagle | 12.8 | 15.81 |
| Indian Rhinoceros | 12.8 | 15.35 |
| Asian Elephant | 12.32 | 12.56 |
| Indian Cobra | 10.58 | 11.16 |
| African Bush Elephant | 10.43 | 12.56 |
| Common European Adder | 10.27 | 6.98 |
| White Rhinoceros | 9.95 | 9.3 |
| Sumatran Tiger | 9.16 | 8.84 |
| Golden Lion Tamarin | 8.85 | 9.77 |
| Orange Clownfish | 8.85 | 9.77 |
| Tasmanian Devil | 8.85 | 12.09 |
| African Penguin | 8.69 | 8.84 |
| Bald Eagle | 8.69 | 10.23 |
| Blackside Hawkfish | 8.69 | 10.23 |
| Brahminy Kite | 8.69 | 9.77 |
| Tambaqui | 8.69 | 10.23 |
| Caribbean Reef Shark | 8.37 | 11.16 |
| Devil Firefish | 8.21 | 10.23 |
| Magnificent Sea Anemone | 8.21 | 6.98 |
| Southern Blue-ringed Octopus | 8.21 | 10.7 |
Card Reference
| Card | Type | Immediate Appeal | Immediate Conservation | Instant Effects | Break / Income Effects | Ongoing Effects | End-of-Game Effects | Source |
|---|---|---|---|---|---|---|---|---|
| African Bush Elephant | animal | 10 | 0 | Resistance: Draw 2 Final Scoring cards. Keep 1 and discard the other. | — | — | — | Source |
| African Penguin | animal | 6 | 0 | Adapt 2: Draw 2 Final Scoring cards, then discard 2 Final Scoring cards. | — | — | — | Source |
| Asian Elephant | animal | 8 | 1 | Resistance: Draw 2 Final Scoring cards. Keep 1 and discard the other. | — | — | — | Source |
| Bald Eagle | animal | 8 | 0 | Determination: After finishing this action, you take 1 other action. | — | — | — | Source |
| Blackside Hawkfish | animal | 4 | 0 | Posturing 1: Up to 1x: You may place 1 free kiosk or pavilion. | — | — | — | Source |
| Brahminy Kite | animal | 6 | 0 | Hunter 2: Reveal the 2 topmost card(s) of the deck. Choose 1 Animal card and add it to your hand. Discard the other cards. | — | — | — | Source |
| Caribbean Reef Shark | animal | 5 | 0 | Shark Attack 1: Discard 1 Animal card(s) in reputation range from the display: Gain half the appeal of those cards (round down). | — | — | — | Source |
| Common European Adder | animal | 2 | 0 | Hypnosis 3: After finishing this action, you may take 1 action from an Action card in slot slot 1, slot 2 or slot 3 of the player with the most appeal. | — | — | — | Source |
| Devil Firefish | animal | 6 | 0 | Venom 1: Each player ahead of you on the Appeal track gains 1 Venom token(s). | — | — | — | Source |
| Golden Eagle | animal | 7 | 0 | Determination: After finishing this action, you take 1 other action. | — | — | — | Source |
| Golden Lion Tamarin | animal | 4 | 0 | Clever: After finishing you may place any Action card on slot 1. | — | — | — | Source |
| Indian Rhinoceros | animal | 9 | 0 | Assertion: You may add any 1 of the unused base conservation projects to your hand. | — | — | — | Source |
| King Cobra | animal | 6 | 0 | Hypnosis 3: After finishing this action, you may take 1 action from an Action card in slot slot 1, slot 2 or slot 3 of the player with the most appeal. | — | — | — | Source |
| Magnificent Sea Anemone | animal | 3 | 0 | Mark: After finishing this action, mark 1 Animal card in the display. | — | — | — | Source |
| Orange Clownfish | animal | 3 | 0 | — | — | — | — | Source |
| Southern Blue-Ringed Octopus | animal | 4 | 0 | Venom 1: Each player ahead of you on the Appeal track gains 1 Venom token(s). | — | — | — | Source |
| Sumatran Tiger | animal | 8 | 2 | — | — | — | — | Source |
| Tambaqui | animal | 5 | 0 | Adapt 1: Draw 1 Final Scoring cards, then discard 1 Final Scoring cards. | — | — | — | Source |
| Tasmanian Devil | animal | 4 | 0 | Pouch 1: You may place 1 card(s) from your hand under this card to gain 2 appeal. | — | — | — | Source |
| White Rhinoceros | animal | 9 | 0 | Assertion: You may add any 1 of the unused base conservation projects to your hand. | — | — | — | Source |
Sponsor Card Frequency
Player-game exposure for the most common sponsor cards.
Underlying Aggregate Data
| Behavior | All Players — Player-Game Exposure (%) | Winners — Player-Game Exposure (%) |
|---|---|---|
| Technology Institute | 10.74 | 15.35 |
| Spokesperson | 9.48 | 11.16 |
| Veterinarian | 9 | 8.84 |
| Zoo School | 8.69 | 7.91 |
| Federal Grants | 8.53 | 10.23 |
| Publications | 8.53 | 6.98 |
| Science Library | 8.06 | 11.16 |
| Breeding Program | 7.42 | 6.05 |
| Foreign Institute | 7.11 | 8.37 |
| Guided School Tours | 6.79 | 8.37 |
| Marine Biologist | 6.79 | 5.58 |
| Ornithologist | 6.64 | 6.05 |
| Quarantine Lab | 6.48 | 5.58 |
| Expert In Herbivores | 6.16 | 6.05 |
| Expert On The Americas | 6.16 | 6.98 |
| Franchise Business | 6 | 5.58 |
| Primatologist | 6 | 5.12 |
| Expert On Asia | 5.69 | 6.51 |
| Expert On Australia | 5.69 | 7.44 |
| Herpetologist | 5.53 | 6.05 |
Card Reference
| Card | Type | Immediate Appeal | Immediate Conservation | Instant Effects | Break / Income Effects | Ongoing Effects | End-of-Game Effects | Source |
|---|---|---|---|---|---|---|---|---|
| Breeding Program | sponsor | 0 | 0 | — | — | When playing this card, place 2 player tokens on it. When supporting a base conservation project, you may discard exactly 1 token as any icon. | Gain 1 conservation point for 5 supports of conservation projects. | Source |
| Expert In Herbivores | sponsor | 0 | 0 | — | — | Each time a herbivore icon is played into any zoo, gain 3 money. | — | Source |
| Expert On Asia | sponsor | 0 | 0 | — | — | Each time you play an Asia icon into your zoo, you may build 1 pavilion for free. | — | Source |
| Expert On Australia | sponsor | 0 | 0 | — | — | Each time you play an Australia icon into your zoo, you may place 1 card from your hand under this card to gain 2 appeal (pouch 1). | — | Source |
| Expert On The Americas | sponsor | 0 | 0 | — | — | Each time you play an Americas icon into your zoo, you may build 1 kiosk for free. | — | Source |
| Federal Grants | sponsor | 0 | 0 | — | Income: Gain 3 money. | — | — | Source |
| Foreign Institute | sponsor | 0 | 0 | — | — | — | Gain 1 conservation point for 5 different continent icons. | Source |
| Franchise Business | sponsor | 2 | 0 | Place a kiosk. | Gain 1 money for each kiosk in other zoos. | — | If you have 5 kiosks, gain 1 conservation point. | Source |
| Guided School Tours | sponsor | 0 | 0 | — | — | — | Gain 1 conservation point for 5 different animal category icons. | Source |
| Herpetologist | sponsor | 0 | 0 | — | — | Each time a reptile icon is played into any zoo, gain 3 money. | — | Source |
| Marine Biologist | sponsor | 0 | 0 | — | — | Each time a sea animal icon is played into any zoo, gain 3 money. | — | Source |
| Ornithologist | sponsor | 0 | 0 | — | — | Each time a bird icon is played into any zoo, gain 3 money. | — | Source |
| Primatologist | sponsor | 0 | 0 | — | — | Each time a primate icon is played into any zoo, gain 3 money. | — | Source |
| Publications | sponsor | 0 | 0 | You may make 1 donation. | — | When making a donation, pay 1 money less for each scienceicon in your zoo. | — | Source |
| Quarantine Lab | sponsor | 0 | 0 | — | — | The effects of Venom, Constriction, Hypnosis, and Pilfering do not affect you. | Gain 1 conservation point for 5 different continent icons. | Source |
| Science Library | sponsor | 0 | 0 | — | — | Each time a research icon is played into any zoo, gain 2 money. | Gain 1 conservation point for 5 different animal category icons. | Source |
| Spokesperson | sponsor | 0 | 0 | — | — | Each time you play a research icon into your zoo, gain 1 reputation. | — | Source |
| Technology Institute | sponsor | 0 | 0 | — | Income: Gain 1 X-token. | — | — | Source |
| Veterinarian | sponsor | 0 | 0 | — | — | Supporting a conservation project requires only 4 action-card slot. | — | Source |
| Zoo School | sponsor | 0 | 1 | Place on at least 2 border spaces. Take 1 card from the deck or in reputation range. | — | — | — | Source |
Animal Enclosures By Stage
Observed animal placements by typed enclosure category.
Underlying Aggregate Data
| Column | Row | Animal Plays |
|---|---|---|
| Early | Large And Small Aquarium | 6 |
| Early | Large Aquarium | 189 |
| Early | Large Bird Aviary | 33 |
| Early | Other | 5 |
| Early | Petting Zoo | 90 |
| Early | Reptile House | 35 |
| Early | Small Aquarium | 150 |
| Early | Standard | 1246 |
| Mid | Large And Small Aquarium | 7 |
| Mid | Large Aquarium | 199 |
| Mid | Large Bird Aviary | 113 |
| Mid | Other | 40 |
| Mid | Petting Zoo | 55 |
| Mid | Reptile House | 136 |
| Mid | Small Aquarium | 93 |
| Mid | Standard | 1149 |
| Mid | Underwater Tunnel | 1 |
| Late | Large And Small Aquarium | 13 |
| Late | Large Aquarium | 208 |
| Late | Large Bird Aviary | 209 |
| Late | Other | 52 |
| Late | Petting Zoo | 58 |
| Late | Reptile House | 237 |
| Late | Small Aquarium | 93 |
| Late | Standard | 1334 |
Animal Costs By Stage
Observed animal plays grouped into cost bands.
Underlying Aggregate Data
| Column | Row | Animal Plays |
|---|---|---|
| Early | Cost 0–9 | 667 |
| Early | Cost 10–19 | 988 |
| Early | Cost 20+ | 99 |
| Mid | Cost 0–9 | 577 |
| Mid | Cost 10–19 | 955 |
| Mid | Cost 20+ | 261 |
| Late | Cost 0–9 | 591 |
| Late | Cost 10–19 | 1094 |
| Late | Cost 20+ | 519 |